Armor Class
2
Weak Natural Armour
Hit Points
8
(2d10 + 3)
Speed
45 ft., Walk 60 ft., Swim 22 ft.
STR
16
(+3)
DEX
11
(+0)
CON
16
(+3)
INT
5
(-3)
WIS
2
(-4)
CHA
7
(-2)
Saving Throws
DEX +3
Skills
Acrobatics +25
Damage Resistances
All damage but Force, Radiant, and Psychic
Condition Immunities
Poisoned
Senses
Blindsight, Darkvision, Tremorsense, Passive Perception 15
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Bolt. If the lizard senses a threat it will gain 2 D10 to speed and 3 bonus actions for running away.
Reactions
Five-Step-Invisibility. If frightened or attacked for 5 strides the lizard will seemingly vanish.
Description
Lizards that once were human these poor saps are specifically modified to birth dragonborn with high magical potential by cultists, they cannot fight, only run. The largest recorded was 5ft long and 9 inches tall at the shoulder. They eat bugs and cave lichen mainly and are very trusting mindless creatures that only become wary if weapons are drawn around it or if a loud noise is heard.
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