Medium Elemental, Neutral
Armor Class 13
Hit Points 22 (4d8)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Cold
Condition Immunities Exhaustion, Paralyzed, Petrified, Unconscious
Senses Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits
**Water Form.** The guardian can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the guardian or hits it with a melee attack while within 5 feet of it takes 3 (1d6) cold damage. In addition, the guardian can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 3 (1d6) cold damage.
Actions
**Actions**
**Touch.** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) cold damage.
Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Vying

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