Mist Walk. Instead of making a standard move action. Bloodbeard can teleport anywhere within the Ghastly Mist. Bloodbeard can only use this feature once per turn, and cannot move again for the reast of the turn.
Multiattack. Bloodbeard makes three Cutlass slash attacks
Cutlass Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10+4) slashing damage.
Pistol Shot. RangedWeapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 16 (3d8+3) piercing damage.
Fear Me. Bloodbeard subjects a single target to a barrage of nightmarish images, dran from the world beyond. The target must succeed on a DC 15 Wisdom saving throw or become frightened of Bloodbeard. The target can repeat this save at the start of each of their turns, ending the effect on a successful save.
Join the Crew. Bloodbeard turns his eldritch focus upon a single target. The target must succeed on a DC 18 Wisdom saving throw or become gripped by a desire to serve under Bloodbeard as a member of his crew. They cannot attack Bloodbeard or one of the sea-spirits. The target can repeat this save at the start of each of their turns, ending the effect on a successful save.
Summon Spirit. Bloodbeard can summon up to 3 sea-spirts who obey his commands. Bloodbeard cannot control more than 3 sea-spirits at any one time, though once a sea-spirit is destroyed, he may use this feature to call another up.
Description
Captain 'Bloodbeard' Mcgraw from the Ghost pirate mini encounter from the epic encounter local legends serie
Comments