Armor Class
14
Natural armor
Hit Points
68
(8d10 + 24)
Speed
30 ft., Fly 50 ft.
STR
17
(+3)
DEX
16
(+3)
CON
12
(+1)
INT
17
(+3)
WIS
17
(+3)
CHA
15
(+2)
Skills
Insight +5
Condition Immunities
Charmed, Stunned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Magic Weapons. The Androsphinx's weapon attacks are magical.
Actions
Multiattack. The Androsphinx makes 2 attacks, either with claws or bite
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 5) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 5) slashing damage.
Description
Androsphinxes were a male subrace of the sphinx, with the body of male lions, masculine humanoid faces, and massive wings. They were physically powerful creatures with inherent magical powers and a terrifying roar. While they tended to be short-tempered and terse, androsphinxes possessed good-natured ideals and always attempted to do the right thing.
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