Brave. The Cabal Knight has advantage on saving throws against being frightened.
Academically Inclined. The Cabal Soldier can make History or Religion Checks with advantage.
Spellcasting. The Cabal Knight is a 4th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +5 to hit with spell attacks). The Cabal Knight has the following Wizard spells prepared:
Cantrips: Booming Blade, Fire Bolt
1st level (3 slots): Burning Hands, False Life
2nd level (2 slots): Scorching Ray
Multiattack. The knight makes three melee attacks.
Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10+3) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the Cabal Knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Cabal Knight. A creature can benefit from only one Leadership die at a time. This effect ends if the Cabal Knight is incapacitated.
Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
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