Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 (plate)
Hit Points 102 (12d8 + 48)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
18 (+4)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +6, CON +7
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Cateron, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Brave. The Cabal Knight has advantage on saving throws against being frightened.

Academically Inclined. The Cabal Soldier can make History or Religion Checks with advantage.

Spellcasting. The Cabal Knight is a 4th-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 15, +5 to hit with spell attacks). The Cabal Knight has the following Wizard spells prepared:

Cantrips: Booming Blade, Fire Bolt

1st level (3 slots): Burning Hands, False Life

2nd level (2 slots): Scorching Ray

Actions

Multiattack. The knight makes three melee attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +6 to hit, range 100/400 ft., one target. Hit: 8 (1d10+3) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the Cabal Knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Cabal Knight. A creature can benefit from only one Leadership die at a time. This effect ends if the Cabal Knight is incapacitated.

Reactions

Parry. The knight adds 3 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

WillDen2002

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