Medium Humanoid, Typically Lawful Evil
Armor Class 13 (16 with mage armor)
Hit Points 165 (22d8 + 66)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws WIS +6, CHA +9
Skills Arcana +5, Deception +9, History +5, Performance +7, Religion +5
Damage Resistances Psychic
Condition Immunities Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages any two languages, telepathy 30 ft.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Whispering Aura. At the start of each of the warlock’s turns, each creature of its choice within 10 feet of it must succeed on a DC 17 Wisdom saving throw or take 13 (4d6) psychic damage, provided the warlock isn’t incapacitated.

Actions

Multiattack. The warlock priest makes two Staff attacks.

Staff. MeleeWeapon Attack: +7 to hit, reach 5 ft. or range, one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 13 (4d6) psychic damage.

Bellowing Void. The warlock priest rips open a momentary extraplanar rift in a space within 60 feet of it. The rift is a deep scream-filled, 25-foot cube. Each creature in that area must make a DC 17 Wisdom saving throw. On a failed save, the creature(s) takes 11 (2d10) psychic damage and is frightened of the warlock until the start of the warlock’s next turn. On a successful save, a creature takes half as much damage and isn’t frightened.

Spellcasting. The warlock priest casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):

At will: detect magic, guidance, levitate, mage armor (self only), mage hand, minor illusion, prestidigitation, detect thoughts, speak with dead

2/day each: mind spike, suggestion, hunger of hadar, bestow curse

1/day each: shadow of moil, dream, arcane gate, true seeing, crown of stars

Bonus Actions

Warping Step (Recharge 4 - 6). The Warlock teleports 30 feet anywhere it can see. Each creature that is within 5 feet of the space the warlock lands must make a DC 17 WIS save or take 5 (or 2d4) psychic damage.

Reactions

Shatter the Connection. When the warlock priest takes damage by a creature within 30 feet, it can use a reaction and cause a psychic disturbance between them. Force the creature to make a DC 17 Wisdom saving throw or it takes 10 (or 3d6) psychic damage and loses reactions till the end of the warlock's next turn. If it succeeds the creature takes half the damage instead with no reaction loss.

Description

Warlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some of these warlocks associate with cultists devoted to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and wickedness inspired by bizarre beings from beyond the stars.


Warlocks

Warlocks seek arcane might and forge magical pacts with mysterious entities as patrons. While some use their abilities to serve the sources of their power, others use them to undermine or even destroy these entities.


Priests of the Old Order

Warlock priests are apart of an old faction that has dedicated itself to a certain pantheon of patrons that most often live in secrecy. When they do venture out, they would indoctrinate others into their cults and spread their influence by manipulation.


 

Monster Tags: NPC

Habitat: ArcticHillMountainUnderdarkUrban

Melonkoly

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