Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 0 ft., Fly 50 ft.
STR
1 (-5)
DEX
14 (+2)
CON
11 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands all languages it knew in life but can't speak
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The apparition can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Spectral Appearance. In darkness, the apparition shimmers in blurry light giving disadvantage on attack rolls made against it. If the apparition is in sunlight attack rolls made against it have advantage. 

Sunlight Sensitivity. While in sunlight, the apparition has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

 
Actions

Forceful Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) force damage.

Spectral Hand. The apparition targets a creature or unattended object within 30 feet of it. A creature must be Medium or smaller to be affected by this magic, and an object can weigh up to 150 pounds.

If the target is a creature, the apparition makes a Charisma check contested by the target's Strength check. If the apparition wins the contest, the apparition hurls the target up to 30 feet in any direction, including upward. If the target then comes into contact with a hard surface or heavy object, the target takes 1d6 (1d6) damage per 10 feet moved.

If the target is an object that isn't being worn or carried, the apparition hurls it up to 30 feet in any direction. The apparition can use the object as a ranged weapon, attacking one creature along the object's path +4 to hit, reach 30 ft., one creature. Hit: 5 (2d4) bludgeoning damage. on a hit.

Description

Apparitions are the malevolent spirits of those who perished violently and were denied a peaceful rest. They use their telekinetic powers to manipulate the environment and hurl objects or foes with invisible, ghostly hands. These restless undead are driven by a hatred for the living and seek to take the lives from any who cross their path.

Monster Tags: undead

Habitat: UnderdarkUrban

Augora_DM

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