Legendary Resistance (3/Day). If Brisela fails a saving throw, she can choose to succeed instead.
Two-Headed: Brisela has advantage on Wisdom Checks (Perception) and on saving throws against being blinded, charmed, deafened, frightened, stunned and unconscious.
Magic Resistance: Brisela has advantage on saving throws against spells and other magical effects.
Regeneration: Brisela regains 15 hit points at the start of her turn. If she takes radiant damage, this trait doesn't function at the start of her next turn.
Madness Aura: Any creature hostile of Brisela that starts its turn within 60ft feet of Brisela must make a DC 16 Wisdom saving throw, unless Brisela is incapacitated. On a failed save, the creature suffers a short-term madness (Roll 1d100) on short term madness table from the DMG). If a creature's saving throw is successful, the creature is immune to Brisela's Madness Aura for the next 24 hours.
Multiattack. Brisela can make two Warped Claw attacks. She can replace one of these attacks with her Reunion.
Warped Claw. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 12 (2d6 + 4) slashing damage and (2d6) necrotic damage.
Reunion. Brisela attempts to grapple a creature within 5 ft., making a strength (Athletics) check as normal. If a creature becomes grappled this way, the target becomes restrained. A creature restrained this way by Brisela must succeed on a DC 16 Constitution saving throw or lose 1d2 points of constitution. If a creatures constitution score is reduced to 0 in this way, It is absorbed by Brisela and she regains a number of hit points equal to half the creatures remaining hit points. While grappled, the creature makes another save at the end of it's turns.
Maddening Whispers (Recharge 4-6): Brisela targets up to three creatures she can see within 60 feet. Each creature must succeed on a DC 15 Wisdom saving throw or take 22 (3d10) psychic damage and become confused for 1 minute. A confused creature can't take reactions and must roll a 1d8 at the start of each of its turns to determine its behavior for that turn:
Throw. Brisela throws a creature it was grappling in a straight line up to 50 feet. If the creature hits a wall or another solid object, it takes 1d10 bludgeoning damage for each 10 ft. traveled this way. Also, the creature makes a DC 15 DEX saving throw. On a fail, the hurled creature is knocked prone. If the solid object is a creature, it can make a DC 15 Dexterity saving throw to dodge out of the way. On a failed save, the creature takes 1d12 bludgeoning damage.
Voice of the Titan. Whenever a creature within 60 ft of Brisela casts a spell, it can use it's reaction to pierce the creatures mind with a rending barrage of psychic noise. The creature must make a DC 17 Constitution saving throw or the spell fails, they take 2d6 psychic damage and immediately lose concentration on any spells.
Brisela, Voice of Nightmares can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creatures turn. Brisela regains spent legendary actions at the start of it's turn.
Claw. Brisela makes an attack with it's claws.
Reunion (Costs 2 Actions) : Brisela uses it's Reunion.
Erupting Form (Costs 3 Actions). Brisela's lower body erupts into a tangle of lashing tentacles. Any creature within 20 ft. of it must make a DC 16 Strength saving throw taking 12(4d6) bludgeoning damage and be grappled and restrained on a failed save. On a successful save the target takes half damage and isn't grappled and restrained.
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