Tiny Beast, Any Alignment
Armor Class 10 Natural Armor
Hit Points 1 (1d4 - 1)
Speed 5 ft., Climb 5 ft.
STR
2 (-4)
DEX
14 (+2)
CON
8 (-1)
INT
3 (-4)
WIS
14 (+2)
CHA
5 (-3)
Saving Throws WIS +4
Skills Perception +3, Stealth +4, Survival +1
Damage Vulnerabilities Cold
Senses Passive Perception 13
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Keen Sight. The chameleon has advantage on Wisdom (Perception) checks that rely on sight.

Camouflage. The Chameleon has advantage on Dexterity (Stealth) checks involving sight.

Vine Climber. The Chameleon has advantage on Dexterity (Acrobatics) to climb across thin surfaces such as vines or ropes without needing to make an ability check.

Actions

Tongue Jab. Ranged Weapon Attack: +0 to hit, range 10 ft., one target. Hit:  the target is grappled(escape DC 8) and can be dragged into chameleon's space if smaller than the chameleon. Until this grapple ends, the chameleon can't use its tongu on another target.

Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

 

Reactions

Transmit Spell. Familiar can transmit a touch-range spell to a target in their wizard's stead.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

A familiar taking the form of a chameleon

Habitat: DesertForestSwamp

StormyDragon