Jack of All Trades. If Avery is not proficient in a skill, she may add +2 to any skill check she makes with that skill.
Song of Rest. During a short rest, whenever her allies regain hit points by spending hit dice, they may regain an additional 1d10 hit points.
Spellcasting. Avery is a 12th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Avery has the following spells prepared:
At will: friends,mage hand,thaumaturgy,vicious mockery
3/day each:healing word,dispel magic,enlarge/reduce
1/day each:dimension door,hold monster,mass suggestion,
+1 Rapier. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 6) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Bardic Inspiration (3/day). Avery can give one ally of her within 60 feet of her a bardic inspiration die. Within the next 10 minutes, any time the ally makes an attack roll, ability check, or saving throw, the creature can add 1d10 to the result. A creature cannot have more than one bardic inspiration die at once.
Cutting Words(3/day). When a creature within 60 feet of Avery that can hear her makes an attack roll, ability check, or saving throw, Avery can roll 1d10 and subtract the number from the roll.
Countercharm (1/day). When a creature within 60 feet of Avery causes one of her allies within 60 feet of her to save against being charmed or frightened, she can attempt to reverse the effect on the creature. The creature must make a DC 17 Charisma saving throw, or have its charm or frighten effect fail, and attempt a save against its own effect. On a failure, Avery is treated as the caster.
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