Withdrawal. As a reaction, the cha'thrang can draw itself into its shell, gaining +5 to its armor class and losing the ability to make claw or bite attacks until the end of its next turn.
Multiattack. The cha'thrang makes a claw and bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 2) [piercing] damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) [slashing] damage.
Spine Volley (recharge 4-6). RangedWeapon Attack: +4 to hit, range 50/150 ft., one target. Hit: 6 (1d6 + 2) [piercing] damage plus the target must succeed on a DC 12 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful save. The target is also grappled (escape DC 12) by a tethered cord (AC 10, 10 hit points, immune bludgeoning). On its turn, the cha'thrang can pull a grappled target 5 foot towards it if it makes an opposed Strength check without using a bonus action.
Description
At first glance a cha’thrang appears to be a patch of broken bamboo – until it moves. The cha’thrang is a tortoise-shaped creature with a multitude of short, reed-like appendages protruding from its shell. Dirty brown in color, the cha’thrang is frequently mistaken for a patch of dead plant growth. It has four strong limbs and curved foreclaws for digging and hugging the ground. The protrusions on the cha’thrang’s shell are actually hollow, bone-like appendages. The creature secretes an alkaline lime from its back that creates its shell, which grows in size with the creature. A thin, sinewy fiber is also produced that enables the creature to adhere to the underside of the shell.
The cha’thrang will lie motionless for several hours until a low-flying creature passes overhead. While waiting, the cha’thrang forces an air pocket between its body and its shell. When an appropriate target flies nearby, it expels that air up through the hollow, bone protrusions with a tremendous blast and “fires” tethered, lime-coated projectiles at the flying creature. In hard times, they have been known to turn to land-based prey.
The sinewy cord the cha’thrang uses to tether its prey is highly sought after to make rope. A single, dry strand will easily hold 50 pounds of weight. By braiding several cords, a thin but very strong rope can be crafted. Cha’thrang can be eaten if special care is taken in the preparation of the creature’s flesh. If lime from the shell undercoating is used to cover the meat, that meat can be preserved for weeks without fear of spoilage. However, great care must be exercised in washing and cleaning the meat before eating it to insure that all of the toxic lime has been removed.
Comments