Medium Fey, Neutral
Armor Class 13 natural armor
Hit Points 65 (10d8 + 20)
Speed 40 ft.
STR
13 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
14 (+2)
WIS
15 (+2)
CHA
12 (+1)
Skills Perception +5, Stealth +4
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 15
Languages Understands Sylvan and Common but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Briarwolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Briarwolf has advantage on an attack roll against a creature if at least one of the Briarwolf’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

Multiattack. The Briarwolf makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage. The target must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage plus 3 (1d6) poison damage.

Eerie Howl (Recharge 5-6). The Briarwolf releases a bone-chilling howl. All creatures within 30 feet that can hear the howl must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. Additionally, 1d4 woodland creatures (such as wolves, boars, or giant badgers, CR 1/4) are summoned to aid the Briarwolf. These creatures appear in unoccupied spaces within 60 feet of the Briarwolf and are friendly to it. They obey its verbal commands. The summoned creatures disappear after 1 hour, when the Briarwolf dies, or when the Briarwolf dismisses them as a bonus action.

Bonus Actions

Vine Ensnare. As a bonus action, the Briarwolf can attempt to ensnare a creature within 10 feet of it. The target must succeed on a DC 13 Strength saving throw or be restrained. While restrained in this way, the target takes 1d6 piercing damage at the start of each of its turns. The target can use its action to make a DC 13 Strength check, freeing itself on a success.

Reactions

Thorny Recoil. When a creature within 5 feet of the Briarwolf hits it with a melee attack, the attacker takes 3 (1d6) piercing damage as thorns lash out from the Briarwolf's fur.

Description

The Briarwolf is a fearsome, mystical creature that roams ancient forests and enchanted groves. Its fur is an entangled mix of dark, bristly hair and sharp, thorny vines that seem to have a life of their own. Glowing green eyes peer out from its lupine visage, reflecting an unnatural intelligence and a deep connection to the feywild.

The Briarwolf’s howl is an eerie, mournful sound that chills the blood and summons the aid of other woodland creatures. These allies, drawn by the Briarwolf’s call, fight fiercely to protect their summoned friend. In combat, the Briarwolf uses its vine-covered fur to entangle and pierce enemies, while its bite and claws deliver a paralytic toxin that can leave prey helpless.

Encounters with Briarwolves are rare and often seen as omens of significant events or changes in the natural world. Those who venture into their territory should tread carefully, as the wrath of a Briarwolf is swift and merciless.

Habitat: Forest

Orange_Jedi

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