Tiny Beast, Chaotic Neutral
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 40 ft., Swim 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
11 (+0)
INT
17 (+3)
WIS
11 (+0)
CHA
10 (+0)
Skills History +5, Stealth +5
Senses Blindsight 10 ft., Passive Perception 11
Languages Common --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Help. You can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally's attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.

 

Reactions

Channel Magic. You can spend your reaction to channel magic from your owner. If on their turn, your owner attempts to cast a spell that uses melee range, you may be used as a conduit for that magic, and enemies within 5 ft. of you may be targeted.

Monster Tags: Misc Creature

Habitat: CoastalDesertForestGrasslandHillSwamp

Smiley212

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