Armor Class 18 (natural armor)
Hit Points 202 (18d8 + 85)
Speed 35 ft., Swim 40 ft.
STR
22 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
9 (-1)
CHA
12 (+1)
Saving Throws STR +10
Skills Stealth +10
Damage Vulnerabilities Piercing
Damage Resistances Bludgeoning
Senses Blindsight 30 ft., Darkvision 60ft, Passive Perception 9
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Amphibious. The crab can breathe air and water.

Ambusher: While in the bubbly terrain, Hit rolls are considered critical on 18, 19 and 20. 

 

Actions

Multiattack: This creature can attack twice. 

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 21 (6d6 + 1) bludgeoning damage, and the target is grappled (escape DC 18). The crab has two claws, each of which can grapple only one target.

Water Combat Actions:

Bubbles:  Bubbles the crab exhales foamy bubbles into the water around him. The bubbles spread around in a 60ft radius. While in the bubbles in the water, all attacks against this creature are taken at disadvantage. 

Description

This monster of a crab has gained a reputation in the seas. Ships have often seen enormous crab claws jut out of the water to catch sea serpents and even coastal wyverns attempting to catch fish. It seems to avoid boats. Its appearance has made the local fishing village safer from sea predators. 

It can be seen on land very rarely, but it prefers to stay hidden on the seabed. 

Monster Tags: Misc Creature

Habitat: Coastal

ZapTapDND

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