Large Elemental (Devil), Lawful Evil
Armor Class 18 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 40 ft.
STR
21 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
18 (+4)
WIS
15 (+2)
CHA
18 (+4)
Saving Throws DEX +7, CON +9, WIS +7, CHA +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 12
Languages Infernal, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Devil's Ice Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three attacks: one with its bite, one with its claws, and one with its tail.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 10 (3d6) cold damage.

Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 10 (3d6) cold damage.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage.

 

Ice Storm.

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.

Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th. ( With claude you can cast this spell at the highest level

Bonus Actions

Hearfrost Aura level 5

Any creature within 30 feet of the Axolotl has it's movement and vision halved ( rounded down). In addition the creatures takes 1 cold damage at

the end of each of it turns.

Misty Shroud level 5

The area within 50 feet of the Axolotl is covered in heavy mist and is lightly obscured. The mist will be there for 5 turns.

 

 

Artcic snow

The Axolotl can make it snow for 1 hour in area of 20 feet, at your will. * It can do this one time per three days.

 

Claude creates a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes

1d10 piercing damage. Hit or miss, the shard then explodes.

The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.

* - (a drop of water or a piece of ice) IS NEEDED 
 
LEVEL
1st
CASTING TIME
1 Action
RANGE/AREA
60 ft (5 ft  *)
COMPONENTS
S, M *
DURATION
Instantaneous
SCHOOL
Conjuration
ATTACK/SAVE
DEX Save
DAMAGE/EFFECT
 Piercing (...)
Reactions
DURATION
Concentration 10 Minutes
RANGE/AREA
Self (15 ft  *)
CASTING TIME
1 Action
 
RANGE/AREA
Self (15 ft  *)
 
DAMAGE/EFFECT
 Cold

Claude uses the spell on someone in your party, Claude can use this an reaction or bonus action. 

Until the spell ends, ice rimes your body, and you gain the following benefits:

  • You are immune to cold damage and have resistance to fire damage.

  • You can move across difficult terrain created by ice or snow without spending extra movement.

  • The ground in a 10-foot radius around you is icy and is difficult terrain for creatures other than you. The radius moves with you.

  • You can use your action to create a 15-foot cone of freezing wind extending from your outstretched hand in a direction you choose. Each creature in the cone must make a Constitution saving throw. A creature takes 4d6 cold damage on a failed save, or half as much damage on a successful one. A creature that fails its save against this effect has its speed halved until the start of your next turn.

Mythic Actions

The Winter's Axolotl is linked to Artic foxes, When this Axolotl is making a hard howling sound. Baby Arctcic foxes will show up, or will be nearby. This depends on the DM( minimum is 2 Artic Snow foxes  Maximum is 10 Artic Foxes) Also the Dm decides where the foxes will be placed on the field. They can fight, and can roam with you. They listen to Claude.

Add Fox tiny beast ( White artic fox of icewind dales, to see what it can do) (Best way is to add the fox and the axolotl so you can see the stats)

 

This Axolotl grows from tiny to Large

This Axolotl can fight at level 5 but can use: Pact Fox Tactics and Artic snow.

* The Axolotl can fight for 5 turns, then it would be exhausted it needs to rest for one whole day. 

Foes of fire While a Winter's Axolotl is generally apthetic to other creatures, it is agressive againtst any creatures of fire of fiery nature.

Description

Claude was a Wonderfull sassy Monster and turned into somehow a ugly yeeti.

Can she handle this?

Monster Tags: Devil

lgjaurk

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