Huge Celestial, Neutral Evil
Armor Class 13 Natural armor
Hit Points 80 (10d12 + 20)
Speed 30 ft., Swim 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Skills Perception +3
Damage Vulnerabilities Radiant
Damage Resistances Acid
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 30 ft., Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Decaying Form. While grappled by the snake spirit's constriction, a creature takes an additional 2d6 acid damage at the start of each of their turns.
Dangerous Trail. Wherever the snake spirit moves it leaves a trail of destruction. The areas in which the spirit has been is considered difficult terrain, and each creature that moves through it takes 1d4 acid damage. If a creature begins its turn in such a square, they take 2d4 acid damage.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must also make a DC 12 Constitution saving throw, taking 3d6 poison damage on failure or half as much on success.
Constrict. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.

Description

This massive spirit once governed the densest forests and provided safe passage to those who offered it tribute. Now, tainted by an ancient evil, its acidic body burns away the very trees it once sought to protect.

Monster Tags: Misc Creature

Habitat: DesertForestSwampUnderdarkUnderwater

Shonee

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