Armor Class
16
Natural Armor
Hit Points
50
(4d10 + 18)
Speed
40 ft., Climb 40 ft. (Spider Climb)
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
10
(+0)
WIS
12
(+1)
CHA
8
(-1)
Damage Resistances
Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Abyssal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Claw: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.
Rage (Recharge 5–6): The ex-patient flies into a rage for 1 minute. While raging, it has advantage on Strength checks and saving throws, and it deals an additional 10 (2d6) damage with melee weapon attacks.
Comments