Medium Fiend, Chaotic Evil
Armor Class 18 Natural Armor
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
20 (+5)
INT
20 (+5)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws INT +8, WIS +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Abyssal, Common, Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

 

Scalpel: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 18 (3d6+6) slashing damage.

Paralyzing Touch (Recharge 5–6): The doctor touches one creature within 5 feet. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Dark Surgery (1/Day): The doctor performs a dark ritual on a willing or unconscious creature within 5 feet, transforming them into a twisted abomination. The creature gains the following benefits for 24 hours:

  • Advantage on attack rolls.
  • Immunity to poison and the poisoned condition.
  • Resistance to bludgeoning, piercing, and slashing damage from all sources.

 

 

Monster Tags: fiend

Jelly_Jack

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