Shapechanger. The mimic can use its action to polymorph into any object with an opening, object can be no larger than 1 square foot. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
False Appearance . While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Sack of Holding: Chester can hold items up to 250 pounds and no more than 30 cubic feet
this is an animal!!!: chester may choose to follow commands or not until fully trained (DM's discretion) players may make an animal handling check to convince Chester to follow orders.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage plus 4 (1d8) acid damage.
sneak attack: Chester may make an attack against any creature that attempts to open it. this attack has advantage +4 to hit, reach 5 ft., one target. Hit: 5 (2d8 + 2) piercing damage plus 2 (2d8) acid damage.
Description
Chester is a small mimic that is timid upon being encountered. it shakes and attacks recklessly out of fear. he can be trained and through hard work and practice can become a valuable member to any traveling party.
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