Innate Spellcasting. The calligraphy wyrm’s innate spellcasting ability is Intelligence (spell save DC 11). The calligraphy wyrm can innately cast the following spells, requiring no material components:
- 3/day each: dispel magic (glyphs, symbols, and magical writing only)
- 1/day each: comprehend languages (written language only), illusory script
Change Shape. The calligraphy wyrm can turn into a golden fountain pen decorated with designs reminiscent of sovereign dragons, or back to its true form. In pen form, the calligraphy wyrm gains AC 15, cannot take any actions except change shape, has a Speed of 0 ft., and loses its Senses except hearing and blindsight. Someone who uses it as a pen has advantage on checks related to calligraphy. It returns to its true form if it dies.
Gore. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 piercing damage.
Ink Spray (Recharge 5-6). The calligraphy wyrm sneezes ink in a 10-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw. On a failed save, a creature is blinded, and an invisible creature is visibly outlined for 1 minute. The creature can use an action to remove the ink, ending the effect for that creature.
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