Medium Construct
Armor Class 23 natural armor
Hit Points 35 (5d10)
Speed 25 ft.
STR
12 (+1)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws STR +3, CON +4
Damage Vulnerabilities Acid
Damage Resistances All
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight, Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 

Small metallic laser eye.   Has 4 legs and two laser turrets which fire rapidly.   The central red eye can charge and release amounts of stored energy. 

The construct has a self generating shield that provides a +5 to AC (18/23)

Actions

 

The laser eye can only fire one of its weapons per round.   

Action 1 - rapid Fire 

The laser eye can target a single creature and fire rapid shots from its arm cannons.  4 shots are made.  The rapid fire motion allows for greater accuracy.   With each blast the bonus to hit increases.   +6, +7, +8, +9    Damage on a hit 3D8+4 Force Damage

Action 2 Charged blast 

The laser eye pulls down the shield protecting it for 1 round and release a pulse wave in a 50ft line by 5ft wide dealing 2D8 fire 2D8 radiant 2D8 force damage.  All creatures must make a Dex Save 17.  Successful save takes 1/2 damage. 

Bonus Actions

Bonus action - it can activate or deactivate the main cannon / shield.  

 

AC drops to 18 the same round it fires the main eye cannon. 

While the shield is up - any successful damage is taken at 1/2 damage including from magical weapons and spells.   Acid always does full damage or double damage if shield is down 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Urban

Katorthewise

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