Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 40 (8d6 + 32)
Speed 30 ft., Climb 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
10 (+0)
INT
5 (-3)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws STR +5, DEX +7
Skills Athletics +10, Perception +6, Stealth +15
Damage Resistances Bludgeoning from nonmagical attacks
Damage Immunities Lightning, Poison
Senses Blindsight, Darkvision 120 ft., Passive Perception 10
Languages All
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

robot stealth. the killer has advantage at stealth checks, and stealth saving throws.

Unusual Nature. The killer doesn’t require air, food, drink, or sleep.

Actions

 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Rotating Saw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 2) slashing damage.

 

Description

Clockwork killers are ruthless humanoid  automatons— eldritch machines encased in adamantine or some other precious metal. They were created by a criminal organization and are sold in blackmarkets around the world and without a master to control them they are almost completely useless. The body of a clockwork horror is about 4 feet in diameter, but the legs give it an overall diameter of 5 feet. on it’s face is an inhumanly large metal smile with no eyes.

Clockwork killers communicate with each other by means of clicks, whirs. When another creature gets in its way, a clockwork horror attacks that creature with  a large rotating saw replacing it’s left hand.

Habitat: Urban

WeavingNettles13

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