Dwarven Resistance. The Dwarf has advantage on Saving throws against Poison.
Stonecunning. When the Dwarf makes an Intelligence History check related to the Origin of Stonework, They are considered Proficient in the check and Add 4 to the check instead of 2.
Warhammer. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage or 5 (1d10) bludgeoning damage if weilding with two hands.
Ignite Essence (1/Day). The Dwarf Superheats it's body for 1 minute. During this time any Creature Grappling the Dwarf takes (1d6) Fire damage and must make a DC 11 Constitution Saving throw or be forced to Release the Dwarf ending the Grapple (a Creature immune to fire Damage automatically Succeeds this Saving throw). While the Dwarfs Fiery Form Persists the dwarf emits bright light in a 10 ft radius and Dim light for an additional 10 ft. Finally while the Dwarf is in this state it deals 1 fire Damage on Every melee attack
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments