Telepathic Bond. The fiend ignores the range restriction on its telepathy when communicating with a creature it has charmed. The two don't even need to be on the same plane of existence.
Shapechanger. The fiend can use its action to polymorph into a Small, Medium, or Large humanoid, or back into its true form. Without wings, the fiend loses its flying speed. Other than its size and speed, its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Queens Scepter (Fiend Form Only). Multi-Attack 3 Melee Weapon Attacks: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.
Mass Suggestion. Mass Suggestion
Frenzied Need. Any charmed creatures gain +10 movement and will not be able to make a saving throw to break the effect for that round.
Mass Charm. Up to 4 humanoids the fiend can see within 60 feet of it must succeed on a DC 18 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the fiend's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this fiend's Charm for the next 24 hours.
The fiend can have up to 4 people charmed at a time. If it charms another beyond that the one who was charmed first breaks free.
Draining Kiss. The fiend kisses a creature charmed by it or a willing creature. The target must make a DC 15 Constitution saving throw against this magic, taking 32 (5d10 + 5) psychic damage on a failed save, or half as much damage on a successful one. The target's hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Etherealness. The fiend magically enters the Ethereal Plane from the Material Plane, or vice versa.
Aphrodisiac. The air around the queen become heavy with her scent. Anyone wanting to make a melee attack against her must first pass a wisdom save DC 15 or make the attack at disadvantage.
Invitation. The queen telepathically promises an unforgettable night. DC 15 wisdom save or loses their attack turn.
Lustful Sacrifice. The Queen grabs and drains one of her charmed slaves and adds the rest of their life to hers. They die in absolute ecstasy.
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