Forestwalk. When in a forest, the child of the grove moves normally through difficult terrain.
Multiattack. The child of the grove makes two claw attacks.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.
Thrashing Vines. Melee Weapon Attack: +9 to hit, reach 20 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the child of the grove can't use the thrashing vine on another target.
Draw In. The child of the grove pulls its grappled target by up to 15 feet straight toward it.
Root (Recharge 5–6). The child of the grove sends out root tendrils in a 20-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw or be restrained.
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