Medium Plant, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Elvish, Sylvan
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Forestwalk. When in a forest, the child of the grove moves normally through difficult terrain.

Actions

Multiattack. The child of the grove makes two claw attacks.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.

Thrashing Vines. Melee Weapon Attack: +9 to hit, reach 20 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the child of the grove can't use the thrashing vine on another target.

Draw In. The child of the grove pulls its grappled target by up to 15 feet straight toward it.

Root (Recharge 5–6). The child of the grove sends out root tendrils in a 20-foot radius. Each creature in that area must make a DC 15 Dexterity saving throw or be restrained. 

Habitat: Forest

MercuryQR

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