Large Construct, Any Evil Alignment
Armor Class 20 Natural Armor
Hit Points 130 (10d10 + 7)
Speed 40 ft., Climb 30 ft.
STR
20 (+5)
DEX
30 (+10)
CON
20 (+5)
INT
25 (+7)
WIS
25 (+7)
CHA
25 (+7)
Saving Throws DEX +16, CON +11
Skills Acrobatics +16, Deception +16, Intimidation +16, Stealth +16
Damage Vulnerabilities Fire, Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid, Cold, Poison
Condition Immunities Exhaustion, Frightened, Grappled, Unconscious
Senses Darkvision, Passive Perception 13
Languages Common
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Red Smoke. when inhaled by anyone (other than CatNap Nightmare) they must make a con save DC 16 for each turn they are in the gas on a failed save they are knocked unconscious on a successful save they gain one level of exhaustion until the 5th save at which they will automatically fail the save and be knocked unconscious.

Actions

Multi-Attack. CatNap makes one pounce attack makes 2 claw attacks

Claw Attack. Melee attack +16 to hit reach 10ft 1 target hit 30 ( 3d10+10) slashing damage.

Bite. Melee attack +16 to hit range 5ft 1 target hit 25 ( 2d10+10) piercing damage

Pounce. Catnap leaps up to 20 ft in straight line any can grapple 1 creature medium or smaller and must make a strength/dexterity save DC 16 on a failed save the target gets grappled and CatNap can use a bite attack as a bonus action with advantage

Gas Attack. CatNap can expel red smoke from his mouth in a 10ft cone. All creatures within the Area of Effect must make a Con saving throw of DC 17. On a failed save they are knocked unconscious on a successful save they gain one level of exhaustion until the 5th save at which they will automatically fail the save and be knocked unconscious.

Bonus Actions

Leap. Catnap can leap up to 20ft in a straight line in any direction.

Reactions

Tail trip. CatNap can use his tail to trip anyone of medium size or smaller DC 16 (dex) with disadvantage on a failed save will be knocked prone

Grab. Catnap can grab a individual and restrain them in his hands. The individual must make a Strength saving throw of DC 15. On a failed save, the individual gains the Grappled condition.

Description

CatNap Nightmare’s monstrous form resembles a feline creature cloaked in purple fur. Its eyes showcase black pupils encircled by white irises and a cat-like nose. The creature’s mouth can unhinge widely, devoid of discernible teeth, forming an abyss-like void. Monstrous paws bear four digits, each armed with sharp, black claws, and elongated limbs seem loosely stitched at the joints. The disproportionately small, emaciated torso exposes the rib cage and pelvic bone beneath the skin. Around its neck, a subtle melanoid-black zipper runs, akin to a dull yellow crescent moon charm.

SkyHeart_The_Blade

Comments

Posts Quoted:
Reply
Clear All Quotes