Medium Fiend, Any Chaotic Alignment
Armor Class 10 Natural Armor
Hit Points 20 (2d10 + 5)
Speed 15 ft.
STR
15 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Saving Throws STR +4
Skills Athletics +10
Damage Vulnerabilities Radiant
Damage Resistances Force, Necrotic
Condition Immunities Charmed, Grappled
Senses Darkvision 120 ft, Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

One-Two Punch: A one-two punch used in close range. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 2d6+5 Bludgeoning Damage.

Jump Attack: Jumps into the air and causes a shockwave on landing. Enemies within 5 ft of Bruiser Unversed must make a Dex save of DC 15. On a successful save, they take half of the damage rolled.

Hip Attack: Runs towards enemies before flinging itself hip-first, launching targets and dealing hits. Targets must make a Dex save of DC 15. If the save fails, they are knocked prone and take 3d4 Bludgeoning damage.

Rush: Charges at enemies with a glowing belly, knocking them back if hit. Targets must make a Con save of DC 15. If the save fails, they are knocked prone and take 1d4 Bludgeoning damage.

Description

A Bruiser is a large, bottom-heavy creature with predominantly blue skin. Its feet curl up at the toes and its conical arms end in round, silver, mitten-like hands. Its head is spherical and sports two long antennae that hook upward sharply. The Bruiser's midsection is black with white highlights and is lined by triangular patterns resembling teeth. Its red eyes are set in a happy expression and the Unversed symbol is emblazoned on its belly.

Monster Tags: Abominations

SkyHeart_The_Blade

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