Perfect Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature that hears the sounds can tell they are imitations with a successful DC 18 Wisdom (Insight) check.
Breathless Form. The Breathless Raven is utterly silent and makes no sounds, even when it flaps its wings. It has advantage on stealth checks, and cannot be detected as a result of sound by other creatures. It can also perch on a willing creature without reducing creature's mouvement or encumbering them.
Multiattack. The Breathless Raven makes 3 bites attacks.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage plus an additional (1d4) poison damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be Poisoned Poisoned.
Cause Fear. You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a DC 13 Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If it's a nat 1, be Unconscious Unconscious.
Enchant. The Raven targets one willing creature it is perched on, enchanting it with special benefits. The Raven chooses one benefit from the list below, each benefit last until the end of the raven's next turn. A creature cannot benefit more than one benefit.
- The creature's Armor Class increase by 2.
- When the creature hits with an attack, they can add 2d4 poison damage to the damage of that attack.
- The creature's Spell Save DC increase by 2.