Armor Class
16
natural armor
Hit Points
119
(14d8 + 56)
Speed
30 ft., Fly 40 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
12
(+1)
WIS
14
(+2)
CHA
1
(-5)
Saving Throws
STR +7, CON +7, WIS +5
Skills
Insight +5, Perception +8
Damage Resistances
Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Fire, Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses
Darkvision 120 ft., Passive Perception 18
Languages
Infernal Telepathy 120 ft.
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Immutable Form. The devil is immune to any spell or effect that would alter its form.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Actions
Multiattack. The devil makes two melee attacks with its claws.
Flaming Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus Hit: 10 (3d6) fire damage.
Flamethrower. (Recharge 6). The devil exhales a roaring flame in a 15-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 27 (6d8) fire damage on a failed save, or half as much damage on a successful one.
Description
.
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