Medium Undead, Chaotic Good
Armor Class 18 Natural Armor
Hit Points 210 (20d8)
Speed 40 ft.
STR
14 (+2)
DEX
22 (+6)
CON
22 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +11, CON +11, CHA +10
Skills Acrobatics +13, Perception +7, Performance +15
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Sylvan, Undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Undead Nature. Brook doesn't need to eat, drink, or breathe.

Musician Extraordinaire. Brook has advantage on Performance checks and can add double his proficiency bonus to these checks.

Speed of Sound. Brook can take the Dash or Disengage action as a bonus action.

Soul Solid. Brook’s sword is infused with his soul energy. Attacks with this sword deal an additional 1d8 cold damage and 1d8 necrotic damage.

Eternal Youth. Brook doesn’t age and is immune to any effect that would age him.

Actions

Multiattack. Brook makes three attacks with his Soul Solid.

Soul Solid. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage plus 4 (1d8) cold damage and 4 (1d8) necrotic damage.

Hanauta Sancho: Yahazu Giri. (Recharge 5-6) Brook can move up to his speed in a straight line without provoking opportunity attacks. Any creature in his path must make a DC 19 Dexterity saving throw, taking 44 (8d10) slashing damage on a failed save, or half as much on a successful one.

Soul Projection. Brook can project his soul out of his body as an action. While his soul is projected, his body is incapacitated. His soul can move up to 120 feet away from his body and can pass through objects as if they were difficult terrain. Brook can see and hear through his soul, which has the same senses as his body. Returning to his body requires a bonus action.

Frightful Presence. Each creature of Brook’s choice within 60 feet of him and aware of him must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if Brook is within line of sight, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to Brook’s Frightful Presence for the next 24 hours.

Bonus Actions

Speed of Sound. Brook can take the Dash or Disengage action.

Return to Body. If Brook's soul is projected, he can return to his body as a bonus action.

Reactions

Parry. Brook adds +4 to his AC against one melee attack that would hit him. To do so, Brook must see the attacker and be wielding a melee weapon.

Legendary Actions

Brook can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Brook regains spent legendary actions at the start of his turn.

Attack. Brook makes one attack with his Soul Solid.

Speed Burst. Brook moves up to his speed without provoking opportunity attacks.

Chill of the Underworld. Brook releases a wave of chilling energy. Each creature within 10 feet of him must succeed on a DC 19 Constitution saving throw or take 10 (3d6) cold damage and have its speed halved until the end of its next turn.

Mythic Actions

 

No mythic actions

Description

Brook, The soul King é um esqueleto animado, alto e esguio, sempre trajado com roupas elegantes e uma cartola característica. Originalmente um humano, ele foi trazido de volta à vida graças ao poder da Yomi Yomi no Mi, uma fruta do diabo que lhe deu uma segunda chance de viver após a sua morte. Esta reanimação deixou-o num estado esquelético, mas não retirou o seu espírito vibrante e a sua paixão pela música.

Como membro dos Piratas do Chapéu de Palha, Brook é conhecido pela sua personalidade alegre e sua habilidade inigualável como músico, ganhando o apelido de "Soul King" (Rei da Alma). Ele toca vários instrumentos, mas a sua arma preferida é a sua espada, a qual ele maneja com uma habilidade sobrenatural, imbuída de energia fria e necromântica.

Apesar da sua aparência assustadora, Brook é amável e leal, sempre disposto a proteger os seus amigos. A sua capacidade de projetar a sua alma fora do corpo permite-lhe explorar e obter informações sem ser detectado, enquanto as suas habilidades de combate o tornam um adversário formidável. A sua eterna juventude e resiliência fazem dele um aliado imortal e um inimigo temível.

Além das suas proezas marciais, Brook possui uma voz encantadora e uma presença cativante, que ele utiliza tanto para inspirar os seus aliados quanto para intimidar os seus inimigos. Com um riso característico e uma paixão pela vida, Brook é a prova viva (ou não tão viva) de que o espírito é mais forte que o corpo.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), Brook can take a lair action to cause one of the following effects:

  • Summon Skeletons. Brook summons 1d4 skeletons in unoccupied spaces within 30 feet of him. The skeletons obey his commands and act on his initiative count.
  • Soul Screech. Each creature within 60 feet of Brook must succeed on a DC 19 Constitution saving throw or be stunned until the end of its next turn.
  • Chilling Aura. Until initiative count 20 on the next round, the temperature within 60 feet of Brook drops sharply. Each creature that starts its turn within this area takes 10 (3d6) cold damage.
Manadaa

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