Magic Resistance. Arsene has advantage on saving throws against spells and other magical effects.
Adverse Resolve. Arsene is immune to being surprised. When surprised, Arsene may have a critical hit on 16 or higher roll.
Spellcasting. Arsene is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +3 to hit with spell attacks).
His spells take 1 of 8 slots when cast.
Rampage. Arsene makes 1d4 attacks: alternating between cleave and dream needle. Using this deals 13% of the summoner's hp.
Cleave. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage. Using this deals 6% of the summoner's hp
Dream Needle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage. Using this deals 8% of the summoner's hp
On a hit the target must make a dc 15 constitution saving throw, on a failed save the target becomes unconscious for 3 rounds.
Sukunda(spell). An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
Eiha(spell). Hex
Mudo(spell). Roll 1d20, if you get an 18 or higher deal 20 plus 1d20 necrotic damage.
Description
Arsene and the summoner share health.
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