Medium Fey (Archfey, Water), Chaotic Good
Armor Class 18 (Rain Coat)
Hit Points 127 (17d8 + 51)
Speed 40 ft., Swim 40 ft.
STR
10 (+0)
DEX
17 (+3)
CON
10 (+0)
INT
15 (+2)
WIS
22 (+6)
CHA
13 (+1)
Saving Throws DEX +7, WIS +10, CHA +5
Skills Insight +13, Medicine +16, Nature +11, Perception +10
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Tremorsense 30 ft., Passive Perception 20
Languages Common, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. Choivia can breathe air and water.

Magic Resistance. Choivia has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Choivia makes two umbrella attacks. She can replace one attack with a spell, or both with Freezing Strike.

Melee Umbrella. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 11 (2d6 + 4) slashing damage, or 13 (2d8 + 4) slashing damage if used with two hands to make a melee attack.

Umbrella Shake. Ranged Weapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit:  17 (3d8 + 4) acid damage.

Freezing Strikes (Recharge 6). Choivia uses Multiattack. Each attack that hits deals an extra 11 (2d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of Choivia’s next turn.

Spellcasting. Choivia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):

At will: Shape Water, Create or Destroy Water, Water Breathing, Water Walk

3/day each: Create Food or Water, Wall of Water, Control Water, Watery Sphere

Bonus Actions

Watery Step (Recharge 4 – 6). Choivia teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Legendary Actions

Choivia can take 2 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Choivia regains spent legendary actions at the start of her turn.

Melee Umbrella. Choivia makes a Melee Umbrella attack.

Watery Step. Choivia teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space it can see.

Umbrella Shake (Costs 2 actions). Choivia makes a Umbrella Shake attack.

Monster Tags: Fey Lords and Ladies

Mobymaize

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