Amphibious. Choivia can breathe air and water.
Magic Resistance. Choivia has advantage on saving throws against spells and other magical effects.
Multiattack. Choivia makes two umbrella attacks. She can replace one attack with a spell, or both with Freezing Strike.
Melee Umbrella. Melee Weapon Attack: +7 to hit, reach 5 ft. one target. Hit: 11 (2d6 + 4) slashing damage, or 13 (2d8 + 4) slashing damage if used with two hands to make a melee attack.
Umbrella Shake. Ranged Weapon Attack: +7 to hit, range 20/60 ft., 1 target. Hit: 17 (3d8 + 4) acid damage.
Freezing Strikes (Recharge 6). Choivia uses Multiattack. Each attack that hits deals an extra 11 (2d10) cold damage. A target that is hit by one or more of these attacks has its speed reduced by 10 feet until the end of Choivia’s next turn.
Spellcasting. Choivia casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: Shape Water, Create or Destroy Water, Water Breathing, Water Walk
3/day each: Create Food or Water, Wall of Water, Control Water, Watery Sphere
Watery Step (Recharge 4 – 6). Choivia teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Choivia can take 2 legendary actions choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Choivia regains spent legendary actions at the start of her turn.
Melee Umbrella. Choivia makes a Melee Umbrella attack.
Watery Step. Choivia teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space it can see.
Umbrella Shake (Costs 2 actions). Choivia makes a Umbrella Shake attack.
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