over heat. Once/day Vladimir can over heat his Ember shot. doing so gives an extra (6d6) [fire damage]. Vladimir takes (3d6) [fire] damage from using this ability.
Spellcasting. [Vladimir] is a 9th-level spellcaster. Its spellcasting ability is [ intelligence] (spell save DC 15, +7 to hit with spell attacks). [Vladimir] has following [artificer] spells prepared:
Cantrips (at will): [mending], [shocking grasp]
1st level (3 spell slots): [healing word], [ray of sickness]
2nd level (2 spell slots): [flaming sphere], [Melf's acid arrow]
3rd level (1 spell slot): [Fireball], [Gaseous form], [mass healing word]
Rapier . Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 9 (1 d8+ 5)[piercing] damage.
Mikhailichs Ember shot. [loading] Ranged Weapon Attack: +8 to hit, range 30/60 ft., 1 target. Hit: 18 (1 d10 + 7) [piercing] damage plus 3 (1 d6) [fire damage].
as a bonus action Vladimir can reload the Ember shot.
Legendary resistance (1/day). if Vladimir fails a saving throw, he can instead choose to succeed instead.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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