Evasion. If the skeleton is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Magic Resistance. The skeleton has advantage on saving throws against spells and other magical effects.
Turn Immunity. The skeleton is immune to effects that turn undead.
Sweeping slash. While making an attack with the scimitar the skeleton may target all creatures within the weapons range.
Multiattack. The skeleton makes one attack with the greatclub and one with the scimitar .
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Scimitar. Melee Weapon Attack: +8 to hit, reach 10 ft., multi target. Hit: 15 (3d6 + 5) slashing damage.
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