Special Trait Name. Fore field is impenitrable nothing can destroy it other then the vorpel sword.
Action Name. Mega Fist 3d18
Action Melee Attack. Thunder Bolt Attack: +15 to hit, reach 5 ft., 1 target. Hit: 1 (3d18 + 15) [Eletricfiying] damage.
Action Ranged Attack. The Bow of Pain Attack: +15 to hit, range 15/60 ft., 3 target. Hit: 1 (3d18 + 15) [Arrow] damage.
Fire Fist Ranged Attack +11 to hit, 15/100 ft. 3 Targets. Hit: 1(3d18+15) [Fire] Damage.
Reaction Name.
If shot by a long bow he can return to sender which means the player how shot it gets delt the damage of there arrow.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Wardor seeks the 5 most precious stones to create the key to unlock the fire path gate. But you are the only thing that stands in his way he will stop at nothing to avenge his families death.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 3 (losing initiative ties), the [Wardor] takes a lair action to cause one of the following effects; the [Wardor] can’t use the same effect two rounds in a row:
- Earthquake realese a earthquake that does 10 damage.
- Realese the Hounds 2 hounds are realesed
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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