Immutable Form - The golem is immune to any spell or effect that would alter its form.
Magic Resistance - The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons - The golem's weapon attacks are magical.
Reflective Carapace - Any time the golem is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 3, the golem is unaffected. On a 4 to 6, the golem is unaffected, and the effect is reflected back at the caster as though it originated from the golem, turning the caster into the target.
Multiattack - The shard golem makes two shard slam attacks
Shard Slam - Melee Weapon Attack +9 to hit, reach 5 ft., one target. On Hit 18 (3d8 + 5) bludgeoning damage plus 7 (2d6) piercing damage.
Crystal Burst (Recharge 5-6) - The shard golem releases a burst of sharp crystal shards in a 15-foot radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 21 (6d6) slashing damage on a failed save, or half as much damage on a successful one.
Shatter Counter - When the shard golem takes melee damage from a creature within 5 feet of it, it can use its reaction to release a burst of crystal shards. The attacker must succeed on a DC 17 Dexterity saving throw or take 10 (3d6) piercing damage.
Description
The shard golem is a formidable construct made entirely of enchanted crystal shards. It stands over 9 feet tall, with jagged, reflective surfaces that glimmer with a faint magical light. Created to guard precious treasures and forbidden places, the shard golem's formidable defenses and powerful attacks make it a dangerous adversary for any adventurer.
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