Medium Fiend (Devil), Lawful Evil
Armor Class 17 (Natural Armor)
Hit Points 153 (18d8 + 72)
Speed 30 ft., Fly 60 ft.
STR
16 (+3)
DEX
21 (+5)
CON
18 (+4)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +10, CON +9, WIS +7, CHA +9
Skills Deception +8, Insight +10, Intimidation +8, Persuasion +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Blindsight 30 ft, Darkvision 120, Truesight 120 ft., Passive Perception 16
Languages Abyssal, Common, Infernal, Telepathy 120 ft.
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Magic Resistance. Bonnie has advantage on saving throws against spells and other magical effects.

Hellish Weapons. Bonnie's weapon attacks are magical and deal an additional 13 (2d8) force damage on a hit. Damage included in the attacks. 

 Legendary Resistance (2/Day). If Bonnie fails a saving throw, she can choose to succeed instead. 

 

Actions

Multiattack. Bonnie can make three attacks with her pistol, Bottom Dollar, or two attacks with her pistol and one attack with her rifle, Double Down. 

Bottom Dollar. Ranged Weapon Attack. +10 to hit, range 80/320, reload 6, misfire 2, one target. Hit: 10 (1d10+5) piercing damage plus 12 (2d8) force damage. 

Double Down. Ranged Weapon Attack. + 10 to hit, range 200/800, two-handed, reload 1, misfire 3, one target. Hit: 17 (2d12+5) piercing damage plus 12 (2d8) force damage. 

The target also suffers one of the following effects of Bonnie's choice; she can't use the same effect twice in a row, nor on the same creature: 

Wingshot. Bonnie can attempt to topple a moving target. On a hit, the target takes normal damage and must succeed on a STR Saving Throw (DC 18) or be knocked prone. 

Disarm Shot. Bonnie can attempt to shoot the weapon from a target's hand. On a hit, the target suffers half damage and must succeed on a STR Saving Throw (DC 18) or drop their weapon. 

Bonus Actions

Unerring Tracker. Bonnie can mark a target that she can see. For the next 24 hours, she knows where the target is - down to the inch - so long as she and it are on the same plane of existence. If the target moves to a different plane, she knows which one, but not where in it. 

Reload. Bonnie reloads her current firearm. 

Repair. Bonnie repairs her misfired firearm. 

Reactions

Dodge. Bonnie can add 4 to her AC against on melee attack that would hit her. Her AC is increased until the start of her next turn. 

Legendary Actions

Bonnie can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only on another creature's turn. She regains spent legendary actions at the start of its turn. 

Speed Reload. Bonnie reloads both of her firearms. 

Quick Repair. Bonnie repairs either/both of her firearms.

Deadeye (2 Actions). Bonnie makes either a Bottom Dollar or Double Down weapon attack.  

 

Description

Bonnie Rotten is the Hells' Angel, the Warrant Officer of the Nine. If a subordinate devil goes bad, she's the one they send to bring them back or put them down. Appearing as a woman with hair and wings of fire, proud and lethal and lovely, she keeps unruly devils in line and seditious thoughts unspoken. 

When not shooting from on high with lethal accuracy, she's either drinking in her favorite dens of iniquity or nowhere to be found. Rumors circulate - very quietly - that she's taken a lover, but no devil worth their soul coin believes it. 

Monster Tags: Devil

The_Vulgarian