Blessing of the War Fiend. Karoleze's AC includes her Charisma bonus.
Multiattack. Karoleze makes two melee attacks or uses her Fire Ray twice. If she targets the same creature with both attacks, after both attack rolls have been made, another creature Karoleze can see within 30 feet of her can use her reaction to make a melee weapon attack on a creature of their choice. This attack deals and extra 3 (1d6) fire damage.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d8 + 4) plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
Spellcasting. Karoleze’s spellcasting ability is Charisma (spell save DC 14). She can innately cast the following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
The Rage of War. As a bonus action, Karoleze chooses another creature that can see or hear her within 120 feet. That creature gains advantage on all attack rolls and saving throws for the next minute or until Karoleze uses this ability again.
Karoleze has three villain actions. She can take each action once during an encounter after an enemy’s turn. She can take these actions in any order but can use only one per round.
Action 1: Aura of Anger. Karoleze emits an aura of wrath. Each creature within 60 feet of Karoleze must make a DC 14 Wisdom saving throw or become charmed (save ends at end of turn). While charmed in this way, a creature must move to the nearest creature and take the Attack action. If it moves to the nearest creature and is out of reach, it uses the Dash action to get closer. If a creature would attack a former ally, it repeats the saving throw. On a success, it is no longer charmed, but wastes its action. On a failure, it makes the attack as normal.
Action 2: Ashen Form. Karoleze, along with anything she is wearing or carrying, turns into a storm of smoke and rusted blades. When she does, she releases any creature she was grappling, and if Karoleze was grappled or restrained, that effect ends for her. She then flies up to her speed to an unoccupied space. During this move, Karoleze ignores difficult terrain, gains resistance to all damage, and can move through creatures and objects. Each creature Karoleze passes through must make a DC 14 Dexterity saving throw, taking 20 (4d4) slashing damage on a failed save, or half as much damage on a successful one. At the end of this movement, Karoleze transforms back into her previous form.
Action 3: Blinding Hatred. Karoleze reaches out a hand and emits a blast of intense heat and smoke in a 20-foot cone. Each creature in that area must make a DC 14 Constitution saving throw. On a failed save, a creature takes 13 (3d8) fire damage and is blinded. On a successful save a creature takes half as much damage and suffers no other effects.
Previous Versions
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6/18/2024 11:32:25 PM
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Coming Soon
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