Armor Class
12
(natural armor)
Hit Points
9
(4d4 + 1)
Speed
10 ft.
STR
8
(-1)
DEX
12
(+1)
CON
20
(+5)
INT
1
(-5)
WIS
11
(+0)
CHA
1
(-5)
Skills
Survival +2
Condition Immunities
Charmed, Frightened
Senses
Blindsight 10 ft, Passive Perception 9
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Originium Spike. Any creature that touches the slug or hits it with a melee attack while within 5 ft of it takes 1 piercing damage. In addition, if the attack is an unarmed attack, you instead take 2 (1d4) piercing damage and must make a Constitution saving throw. On a failure, your blood Originium crystal density increases by 0.01 u/L.
Actions
Bite. Unarmed Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 - 1) piercing damage.
Description
Abnormal Originium Slug is the most common and weakest abnormal creature. Clearly, their close relationship with originium didn't manage to save these little creatures from the deadly infection.







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