Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 14 (Studded leather)
Hit Points 20 (3d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Arcane Bandit is a 1st-level spellcaster. Its spellcasting ability is Int (spell save DC 12, +4 to hit with spell attacks). The arcane bandit has following wizard spells prepared:

Cantrips (at will): minor illusion, fire bolt, prestidigitation

1st level (3 slots): disguise self, magic missile, catapult

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

 

Bonus Actions

Animate dagger: The bandint brandishes a dagger, murmurs an incantation and throws the dagger to an unoccupied space within 30 feet of themselves, upon arrival the dagger becomes an animated dagger, the dagger acts on the same initiative as it's user and if it's caster falls unconscious or dies, the blade falls as well. A bandit can only have one dagger in this state at a time

Description

Bandits in Donvara have taken advantage on the land arcane nature and have employed magic into their nefarious deeds, after all it is harder to trace magic than steel.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestUrban

Supersoulfilledsandwich

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