Spellcasting. The Arcane Bandit is a 1st-level spellcaster. Its spellcasting ability is Int (spell save DC 12, +4 to hit with spell attacks). The arcane bandit has following wizard spells prepared:
Cantrips (at will): minor illusion, fire bolt, prestidigitation
1st level (3 slots): disguise self, magic missile, catapult
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Animate dagger: The bandint brandishes a dagger, murmurs an incantation and throws the dagger to an unoccupied space within 30 feet of themselves, upon arrival the dagger becomes an animated dagger, the dagger acts on the same initiative as it's user and if it's caster falls unconscious or dies, the blade falls as well. A bandit can only have one dagger in this state at a time
Description
Bandits in Donvara have taken advantage on the land arcane nature and have employed magic into their nefarious deeds, after all it is harder to trace magic than steel.
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