Warrior's Vengeance. When an ally of the wasp guard is killed by an enemy, the wasp guard may use it's reaction to take it's full movement towards that enemy.
Flyby. The wasp doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Evasion. When the wasp is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeded on the saving throw, and only half damage if it failed.
Multiattack. The wasp makes three attacks with its sting.
Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 5) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 13 (3d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
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