Large Fiend, Any Evil Alignment
Armor Class 14 Plate
Hit Points 39 (8d8 + 3)
Speed 25 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
5 (-3)
CHA
4 (-3)
Saving Throws CON +5
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 8
Languages Giant Understands Abyssal and Common, but cannot speak.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Demonic Bloodthirst. When the Abomination falls below 18 HP, its Demonic Bloodthirst awakens. While this effect is active, it may make an additional attack each turn. Its AC is reduced by 2.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 4 slashing damage.

Smeltfist. Melee Weapon Attack:  +2 to hit, reach 5 ft., all targets within a 5 ft cone. Hit: 1d10 bludgeoning damage + 2 fire damage.

Charge. Movement: As an action, the Abomination may charge at one creature it can see within 40 feet. The target creature must make a DEX saving throw (DC 14) or take 2d6 bludgeoning damage. Any creature within 5 feet of the Abomination's charge path may take an attack of opportunity on it.

Description

Originally an Ogre of the material plane, this hulking beast was killed and possessed by the demons of the Abyss for unknown purposes. It carries a greataxe in its left hand, while its right hand is encased in a rough lump of steel. It is covered in thick, crude iron armor, with gaps at the thighs and upper arms revealing deathly, rotting flesh. This monster seems to exist only to slaughter and consume any living thing it encounters.

Previous Versions

Name Date Modified Views Adds Version Actions
11/11/2019 3:58:43 AM
75
3
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Coming Soon

Monster Tags: fiend

MooseHawkins

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