Large Beast, Unaligned
Armor Class 14 (Natural Armor)
Hit Points 70 (7d10)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Skills Athletics +6
Damage Resistances Poison
Senses Passive Perception 10
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Siege Monster. The chalicotherium deals double damage to objects and structures.

 

Actions

Multiattack. The chalicotherium can make two claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage. 

Boulder Throw (Recharge 5-6). Ranged Weapon Attack: +5 to hit, range 30/100 ft., one target. Hit: # (4d6 + 5) bludgeoning damage plus (2d6) poison or cold damage.

Description

Chalicotherium are odd beasts that live on several Arks and preferring cold and temperate regions. They appear like horses with long, ape-like arms ending in wicked claws which they use to pull down high branches and defend themselves. Chalicotherium have two interesting hobbies: drinking and snowball fighting. They enjoy the feeling of alcohol as they are not completely impaired by the substance but it does make them feel "fuzzy"  inside and thus alcohol is the way to a chalicotheriums heart. Depending on where they live these beasts throw massive balls of snow or soil compacted with feces at each other in play and even defense against smaller creatures. Tamed chalicotheriums have a unique use as living catapults as their games become impressive means of destruction with riders perching their mounts on advantageous positions ordering their tipsy mounts to fire. 

Monster Tags: Misc CreatureDinosaur

Habitat: ArcticHillMountain

MeganGoldenclaw

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