Magic Resistance: The Anvil Fiend has advantage on saving throws against spells and other magical effects.
Unholy Smithing Hammer: The Anvil Fiend´s hammer deals magical damage.
Additionaly, the Anvil Fiend has inate proficiency with smithing, if reasoned with it can repair and modify equipment that requires smithing, being able to enchant weapons and armor to +1 weapons and armor (this does not work on already magical equipment).
Multiattack: The Anvil Fiend can make two Slam or Hammer Strike on its attack action
Slam: Melee Weapon Attack. +7 to hit, 5ft reach, one target, for 1d6+4 bludgeoning damage.
Hammer Strike: Melee Weapon Attack. +7 to hit, 5ft reach, one target, for 1d10+4 bludgeoning damage,
Shock Wave (recharge 5-6): All creatures within 15ft of the Anvil Fiend must succeed in a DC 15 Constitution saving throw taking 3d8 thunder damage and falling prone on a failure, half as much damage on a success and no additional effects.
Description
Anvil Fiends have mishapen humanoid bodies with one leg and tree arms. they are covered in metalic scales and often have hammers wich they use to smith and wreack havoc.
Comments