Armor Class
10
(natural armor)
Hit Points
5
(2d4 + 1)
Speed
20 ft.
STR
8
(-1)
DEX
12
(+1)
CON
10
(+0)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Senses
Blindsight 30 ft, Passive Perception 9
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Bite. Unarmed Attack: +1 to hit, reach 5 ft., 1 target. Hit: 2 (1d4 - 1) piercing damage.
Acid (Recharge 4-6). Ranged Attack: +3 to hit, range 20/40 ft., 1 target. Hit: 5 (1d4 + 2) acid damage, and must make a DC 11 Dexterity saving throw. On a failure, the target's AC decreases by 1. This effect lasts until a creature uses its action to scrape or washes away the acid of itself or another creature.
Description
An infected wild creature. Due to their low intelligence, they are easily controlled by enemy casters for use as cannon fodder during invasions.
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