Huge Dragon, Chaotic Evil
Armor Class 20 (natural armor)
Hit Points 249 (18d12 + 130)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
27 (+8)
DEX
10 (+0)
CON
25 (+7)
INT
15 (+2)
WIS
13 (+1)
CHA
21 (+5)
Saving Throws DEX +6, CON +13, WIS +7, CHA +11
Skills Perception +12, Stealth +6
Damage Immunities Fire
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the hellkite fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The hellkite can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 6) piercing damage plus 7 (1d12) fire damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 6) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 6) bludgeoning damage.

Frightful Presence. Each creature of the hellkite’s choice that is within 120 feet of the hellkite and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the hellkite’s Frightful Presence for the next 24 hours.

Fire Breath (Recharge 5–6). The hellkite exhales fire in a 60-foot cone. Each creature in that area must make a DC 21 Dexterity saving throw, taking 67 (19d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The hellkite can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The hellkite regains spent legendary actions at the start of its turn.

Detect. The hellkite makes a Wisdom (Perception) check.

Tail Attack. The hellkite makes a tail attack.

Wing Attack (Costs 2 Actions). The hellkite beats its wings. Each creature within 10 feet of the hellkite must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The hellkite can then fly up to half its flying speed.

Lair and Lair Actions

 

Habitat: Mountain

GlareMaster

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