Medium Beast, Neutral Evil
Armor Class 17 Natural armor
Hit Points 46 (5d10 + 4)
Speed 80 ft., Walk 30 ft., Fly 120 ft. (Only used in legendary action)
STR
15 (+2)
DEX
12 (+1)
CON
9 (-1)
INT
17 (+3)
WIS
12 (+1)
CHA
7 (-2)
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

 

Actions

 

Action Melee Attack. Claw: +5 to hit, reach 5 ft., 1 target. Hit: 1 (2d8 + 4) [ Slashing] damage. 

Bite: +4 to hit, reach 5 ft., 1 target. Hit:1 (1d12+2) [Piercing] damage.

 

Legendary Actions

Burrowers can only use spinning burrow once every short or long rest.

Spinning burrow (Costs 1 Action). The burrower spins extremely fast and flies towards the nearest enemy. When in range, the burrower uses claw 4 times. After the burrowers turn, it falls to the ground and is incapacitated for 3 rounds.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Burrowers are dangerous beasts that have the head of a ferocious dog, the body of a 6 ft. tall armadillo, and the legs of an oversized mole. These beasts burrow underground to the nearest enemy and attack using it´s oversized claws and then they bite. After a claw and a bite, the do the same thing to the next nearest target. 

Lair and Lair Actions

 

 

 

Habitat: Grassland

BurgDefender

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