Huge Dragon, Chaotic Evil
Armor Class 21 Natural Armor
Hit Points 204 (19d12 + 136)
Speed 90 ft., Climb 50 ft., Walk 40 ft.
STR
26 (+8)
DEX
12 (+1)
CON
27 (+8)
INT
14 (+2)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +14, CON +14
Skills Deception +19, Perception +18
Damage Immunities Cold, Fire
Condition Immunities Exhaustion
Senses Darkvision 120 ft, Passive Perception 16
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Intimidating Glare. If the Northern Drake chooses to it can frighten anything under level 5 or less than CR 6.

 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Multiattack. Up to three targets within 5 or 15 ft., the dragon makes 3 attacks, one with its tail, and two with its claws. 

Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 17 (2d8 + 16) slashing damage. 

Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 14 (4d6 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: # 16 (2d8 + 12) piercing damage.

Fire Breath. (Recharge 5-6). The dragon shoots a cone of fire in a 60 ft cone of fire. Each creature in that area must make a DC 20 Dexterity saving throw or take 85 (21d6) fire damage on a failure and half that on a success. 

Legendary Actions

3 actions can be used at anytime of after another creatures turn and regains all three actions when its turn comes back to play. 

Wing Strike (Costs 2 Actions). The dragon beats its wings. Every creature within a 15 ft range must make a DC 23 Dexterity Saving throw or take 17 (2d6+10) bludgeoning damage and be knocked prone.

Any Attack Listed (Costs 1 Action). 

Description

This creature lives in the far north and hides gold and items of power in small caves of large mountains. This beast will often be convinced to guard treasure and promised a certain share. They also have be known to kidnap royal princesses and use them to challenge heroes and take there body as a prize.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2019 11:59:06 AM
23
0
1a
Coming Soon
8/31/2019 12:01:21 PM
14
1
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Coming Soon

Habitat: Mountain

FarwinMageBlood

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