Large Construct, Lawful Neutral
Armor Class 17 Natural armor
Hit Points 124 (14d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
8 (-1)
CON
20 (+5)
INT
12 (+1)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 60 ft blind beyond this range , Passive Perception 10
Languages the langueages of its creator
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Immutable form. The Safeguard is immune to any spell or effect that would alter its form.

Magic Resistance. The Safeguard has advantage on savingthrows against spells and other magical effects.

Magic Weapons. The Safeguard's weapon attacks are magical.

False Apperance. While the safe remains motionless, it is indistinguishable from a normal safe. 

Locked. If the safe is killed, it's still locked.  The DC for an attempt to pick its lock is 22. 

Safe. The safeguard can store 3 cubic feet of items within it self.

Actions

Multiattack The Safeguard makes to Spear Attacks 

Spear Attack Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: # (2d8 + 4) Piercing damage. 

Grapple. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: # (2d6 + 4) Bludgeoning damage. If the attack hits the target makes a DC 15 dexterity save on a failed safe the target is locked within the safe and is restrained and incapacitated. The Safeguard can only contain one creature at a time. As an action it can try to unlock the save (as seen in the locked trait) if it has proficiency with thief's tools or break it open with a DC 25 athletics check. If the Safeguard is opened with an Athletics check the safeguard looses its locked trait and can no longer use the grapple attack. At the start of the Safeguards turn the target locked inside it takes 2d6+4 Bludgeoning damage.

Rod Launcher. RangedWeapon Attack: +8 to hit, range 60/120 ft., one line 5/60. Make an attack role against each target on a hit the targets takes 14(2d8 + 4) Piercing damage. The target makes a Strength Save of 14 or be pined to a wall. The target is Restrained an can free it self with a DC 13 constitution check 

Reactions

Reaction Name. If a creature misses the Safeguard it cam make one grapple attack  against it.

Description

Safeguards are created with the single task in mind of keeping what is contains safe. The were created as a joined effort by the Dwarfs and gnomes as a means of keeping mining materials and gadgets safe from intruders, but as time went on more wizards and nobles started commissioning the Safeguards. As massive constructs they run by a mix of magic and clockwork. Safegurads are often paired with other animated items such as Animated Armor, Rugs of Smothering and Flying Swords. 

Full disclaimer. This monster is inspired and baised on Matthias_von_Schwarzwald's Animated Safe monster. It is super cool and I highly recomend that you check it out as it is a great creation.

And by the way feel free to give some feedback this is my first attempt at making a Monster

Monster Tags: construct

Habitat: Urban

TheDancingDoggy

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