Medium Undead, Neutral Evil
Armor Class 12 (natural armor)
Hit Points 23 (3d10 + 6)
Speed 20 ft.
STR
9 (-1)
DEX
6 (-2)
CON
16 (+3)
INT
15 (+2)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws INT +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Truesight 60 ft., Passive Perception 8
Languages knows every language, but can not speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the corpse drops to 1 hit point instead.

Overpowering Hivemind. If the corpse would take psychic damage, the attacker must make a DC15 INT saving throw, taking the same amount of psychic damage as they dealt on a failed save, or half as much on a successful one.

Actions

Radiated Slam. Melee Weapon Attack: +2 to hit, 10 ft. cone, one target. Hit: 8 (1d8 + 3) bludgeoning damage. The corpse gets an additional +2 to hit against creatures within 5 feet. Creatures within 5 feet also take an additional 3 (1d4) psychic damage.

Previous Versions

Name Date Modified Views Adds Version Actions
6/2/2024 4:36:38 PM
2
1
1
Coming Soon
6/2/2024 4:54:16 PM
6
1
1.1
Coming Soon
6/20/2024 10:30:48 PM
4
1
1
Coming Soon
6/20/2024 10:34:57 PM
5
1
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Coming Soon

Habitat: Urban

Dress_To_Depress

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